Rise of the Dragons
“You want to wield power like mine? You want to taste the fire? The price is high, but the flames are sweet.”
You made a pact with a fiendish entity years ago. They promised you unstoppable power born in the pits of the Nine Hells in exchange for your servitude and obeisance.
Your path to power was not always so clear. You spent a great deal of time in seclusion, ruminating over whether or not it was worth it to continue, or to abandon your efforts and default on your debt.
Discovery The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. Work with your DM to determine the details of your discovery and its impact on the campaign.
Personality Trait You connect everything that happens to you to a grand, cosmic plan.
Ideal Emotions must not cloud our sense of what is right and true, or our logical thinking.
Bond Should your discovery come to light, it could bring ruin to the world.
Flaw You would risk too much to uncover a lost bit of knowledge.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Spellcasting Ability. You have the ability to cast warlock spells. Charisma is your spellcasting ability for your warlock spells. You use your Charisma whenever a spell refers to your spellcasting ability.
To cast a spell, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a short or long rest.
Spellcasting focus. You can use an arcane focus as a spellcasting focus for your warlock spells.
Otherworldly Patron: The Fiend
Dark One’s Blessing. When you reduce a hostile creature to 0 hit points, you gain 4 temporary hit points.
Cantrips: eldritch blast, poison spray, thaumaturgy
1st-level spells (2 slots): hellish rebuke, hex
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