Rise of the Dragons
“Could you keep the screaming down a bit? I’m kinda busy here.”
You’re completely self-sufficient. If you need something, you take it. If someone else has it, they don’t anymore. Necessity trumps silly laws of possession.
You weren’t a desperate orphan, scratching out a living on the mean streets. Neither were you a noble poser, slumming for excitement. No, you are a master of adaptation to your environment—be it urban, dungeon, or the wild.
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You have survived up to this point flouting the rules and regulations of society.
Your expertise is burglary. You are unmatched at getting into tight spaces and locked rooms, and getting back out again richer and none the worse.
Criminal Contact You have a reliable and trustworthy contact who acts as your liaison to a loose network of other criminals. You know how to get messages to and from your contact, even over great distances, using local messengers, corrupt caravan masters, and seedy sailors.
Personality Trait You are always calm, no matter what the situation.
Ideal Everyone should be free to pursue his or her own livelihood.
Bond You are loyal to your friends, not to any ideals.
Flaw When you see something valuable, you can
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave. You have advantage on saving throws against being frightened.
Naturally Stealthy You can attempt to hide even when you are obscured by a creature that is at least one size larger than you.
Sneak Attack. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
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